Catch Rate Calculator — Calculate Your Capture Probability & Success Rate
Optimize every capture attempt with the most accurate catch rate calculator. Compute capture probability using ball type, HP, status effects, and species catch modifiers for any creature.
Catch Rate Calculator
Enter the target creature's stats, select your ball type and any status effect to compute your exact capture probability and expected shake checks.
Catch Rate Formula Explained
The catch rate formula determines your probability of successfully capturing a creature. It combines HP factor, species catch rate, ball modifier, and status effect multiplier to compute the final capture chance.
Ball Type Multiplier Reference
| Ball Type | Multiplier | Best Use Case |
|---|---|---|
| Poke Ball | 1× | Common creatures, early game |
| Great Ball | 1.5× | Mid-tier creatures |
| Ultra Ball | 2× | High-level creatures |
| Master Ball | 255× | Guaranteed capture |
| Dusk Ball | 3.5× | Caves or nighttime |
| Net Ball | 3× | Water or Bug types |
The species catch rate ranges from 3 (hardest to catch) to 255 (easiest). Lowering HP and applying status effects are the most reliable ways to improve your odds without using rarer balls.
How Catch Rate Calculation Works
Understanding the catch rate formula gives you the edge in every capture encounter. Follow these steps to maximize your success rate:
- Weaken the target — Reduce the creature's HP as low as possible. At 1 HP, the HP factor approaches its maximum of nearly 3×, dramatically boosting your modified catch rate.
- Apply a status effect — Sleep and Freeze provide a 2× multiplier. Paralysis, Poison, and Burn provide 1.5×. These do not stack, so apply the strongest available status.
- Select the best ball — Match the ball to the situation. Ultra Balls provide a reliable 2×, while specialized balls like Dusk Balls (3.5× in caves) can outperform in specific conditions.
- Know the species catch rate — Each creature species has a base catch rate from 3 to 255. Lower values mean naturally harder captures requiring more preparation.
- Compute modified catch rate — The formula combines all factors: a = ((3 × MaxHP − 2 × CurrentHP) × CatchRate × BallMod) / (3 × MaxHP) × StatusMod
- Calculate capture probability — Cap the result at 255, then raise (b/255) to the 4th power for the final probability. Four shake checks must all pass for a successful capture.
Catch Rate Calculation Examples
Example 1: Common Creature with Ultra Ball at Half HP
Max HP: 100 | Current HP: 50 | Catch Rate: 120 | Ball: Ultra Ball (2×) | Status: None
b = min(255, 160) = 160
Capture Probability = (160/255)4 = 15.5%
Example 2: Rare Creature at Low HP with Sleep
Max HP: 200 | Current HP: 10 | Catch Rate: 45 | Ball: Great Ball (1.5×) | Status: Sleep (2×)
Capture Probability = (130/255)4 = 6.8%
Example 3: Legendary Creature with Dusk Ball at Night
Max HP: 250 | Current HP: 1 | Catch Rate: 3 | Ball: Dusk Ball (3.5×) | Status: Sleep (2×)
Capture Probability = (20/255)4 = 0.038% per attempt
Even with optimal conditions, creatures with very low catch rates require patience and multiple attempts. Stock up on the best balls available.
Capture Probability Mechanics & Shake Checks
When you throw a ball, the game performs up to four shake checks. The ball shakes after each successful check. If all four checks pass, the capture succeeds. If any check fails, the ball breaks open.
Shake Check Probability
Each individual shake check has a probability of (b/255) of passing, where b is the capped modified catch rate. The overall capture probability is the product of all four independent checks:
Shake Check Outcomes by Modified Catch Rate
| Modified Catch Rate (b) | Per-Shake Chance | Overall Capture % | Expected Outcome |
|---|---|---|---|
| 255 | 100% | 100% | Guaranteed capture |
| 200 | 78.4% | 37.8% | ~1 in 3 attempts |
| 150 | 58.8% | 11.9% | ~1 in 8 attempts |
| 100 | 39.2% | 2.4% | ~1 in 42 attempts |
| 50 | 19.6% | 0.15% | ~1 in 667 attempts |
| 20 | 7.8% | 0.004% | ~1 in 26,000 attempts |
A modified catch rate above 200 gives a solid capture chance. Values below 100 make capture extremely unlikely without repeated attempts and optimal conditions.
People Also Ask About Catch Rate Calculations
Frequently Asked Catch Rate Calculator Questions
Catch Rate Calculator Glossary
Species Catch Rate
The base catch difficulty value assigned to each creature species, ranging from 3 (hardest) to 255 (easiest). Higher values mean easier captures.
Ball Modifier
A multiplier applied by the type of ball used. Standard balls range from 1× to 2×, while specialized balls can reach 3.5× under specific conditions.
Status Effect Multiplier
The catch rate bonus from status conditions. Sleep and Freeze provide 2×, while Paralysis, Poison, and Burn provide 1.5×. Only the highest multiplier applies.
Modified Catch Rate (a)
The intermediate value calculated by combining HP factor, species catch rate, ball modifier, and status multiplier. Capped at 255 for the shake check calculation.
Shake Check
One of four independent probability checks performed after throwing a ball. Each check passes with probability (b/255). All four must pass for capture to succeed.
HP Factor
The ratio (3×MaxHP - 2×CurrentHP) / (3×MaxHP) that rewards weakening the target. Approaches 3× at 1 HP and 1× at full HP.
Critical Capture
A rare event where only one shake check is performed instead of four, dramatically increasing capture probability. Chance increases with Pokedex completion.
Guaranteed Capture
When the modified catch rate reaches 255, all four shake checks pass with 100% probability, ensuring capture. Master Balls always achieve this state.
Editorial Review & Methodology
This catch rate calculator was built and reviewed by the NumbrWiz Editorial Team. The catch rate formula and ball modifiers are based on comprehensive analysis of creature collection game mechanics, community-verified data, and cross-referencing with official game documentation where available.
- Formula verification: Cross-checked against established catch rate formulas from major creature collection game series, community wikis, and decompiled game code analyses.
- Edge case testing: Tested with minimum and maximum HP values, all ball types, all status effects, and species catch rates across the full 3-255 range.
- UX review: Designed for intuitive input with clear validation messages, step-by-step formula breakdown, and accessible result presentation.
Transparency note: All calculations run client-side in your browser. No data is ever collected, stored, or transmitted. This is an unofficial fan utility tool. Results are for planning and educational purposes; actual in-game values may vary with updates or between different game titles. Verify critical calculations independently.