Star Citizen DPS Calculator — Calculate Ship Weapon Burst & Sustained DPS Instantly
Optimize your ship loadout with the most accurate Star Citizen DPS calculator. Compute burst DPS, sustained DPS, alpha damage, and magazine depletion time for all weapon sizes and types.
Star Citizen DPS Calculator
Select weapon size and type, then enter damage per shot, rate of fire, magazine capacity, reload time, and weapon count to calculate burst DPS, sustained DPS, alpha damage, and time to empty.
Star Citizen DPS Formula Explained
The Star Citizen DPS formula calculates both burst damage per second and sustained damage per second for any ship weapon configuration. Understanding these calculations is essential for comparing weapon loadouts and optimizing your ship's combat effectiveness.
DPS Formula Variables
| Variable | Description | Units |
|---|---|---|
| Damage Per Shot | Raw damage value per projectile hit | HP (hit points) |
| RPM | Rounds per minute; cyclic rate of fire | rounds/min |
| Number of Weapons | Total weapons of this type mounted | count |
| Magazine Size | Rounds before reload is required | rounds |
| Reload Time | Time to reload a depleted magazine | seconds |
How Star Citizen DPS Calculation Works
Understanding DPS calculation is fundamental to effective ship combat in Star Citizen. Follow this framework to accurately assess any weapon loadout:
- Gather weapon stats — Obtain damage per shot, RPM, magazine capacity, and reload time from in-game weapon displays or erkul.games.
- Calculate burst DPS — Multiply damage per shot by RPM, divide by 60, then multiply by weapon count. This is your peak damage output while firing.
- Determine firing duration — Divide magazine capacity by RPM and multiply by 60 to find how many seconds you can fire before reloading.
- Calculate sustained DPS — Factor in the full fire-reload cycle to get your average DPS over extended combat engagements.
- Compute alpha damage — Multiply damage per shot by weapon count for the total damage delivered in a single simultaneous volley.
- Compare loadouts — Use burst DPS for ambush scenarios and sustained DPS for prolonged battles to find the optimal weapon configuration.
Star Citizen DPS Calculation Examples
Example 1: Quad CF-337 Panther Loadout (S3 Laser Repeater)
Weapon Size: S3 — 4× CF-337 Panther Laser Repeaters
Burst DPS: (350 × 4 × 440) ÷ 60 = 10,267 DPS
Sustained DPS: (350 × 4 × 75) ÷ ((75 × 60 ÷ 440) + 2.5) = 8,241 DPS
Alpha Damage: 350 × 4 = 1,400 damage per volley
Example 2: Dual M6A Laser Cannon (S3 Laser Cannon)
Weapon Size: S3 — 2× M6A Laser Cannons
Burst DPS: (800 × 2 × 180) ÷ 60 = 4,800 DPS
Sustained DPS: (800 × 2 × 30) ÷ ((30 × 60 ÷ 180) + 3.0) = 3,692 DPS
Alpha Damage: 800 × 2 = 1,600 damage per volley
Example 3: Single AD5B Ballistic Gatling (S5 Ballistic Repeater)
Weapon Size: S5 — 1× AD5B Ballistic Gatling
Burst DPS: (220 × 1 × 900) ÷ 60 = 3,300 DPS
Sustained DPS: (220 × 1 × 260) ÷ ((260 × 60 ÷ 900) + 4.5) = 2,617 DPS
Alpha Damage: 220 × 1 = 220 damage per shot (high RPM compensates)
Star Citizen Weapon Types & Damage Mechanics
Star Citizen features a diverse array of ship weapons across multiple damage types. Each weapon category has distinct characteristics that affect your effective DPS against different targets.
Energy Weapons (Laser)
- Laser Repeaters — High RPM, moderate damage. Excellent shield stripping. Examples: CF series (Panther, Rhino). Best for consistent pressure.
- Laser Cannons — Low RPM, high damage per shot. Superior alpha strike potential. Examples: M6A, Omnisky series. Ideal for ambush tactics.
Ballistic Weapons
- Ballistic Repeaters — Very high RPM, moderate damage. Partial shield penetration. Examples: AD series gatlings. Limited by ammunition capacity.
- Ballistic Cannons — Slow firing, heavy damage. Significant shield bypass. Examples: Deadbolt series. High alpha but low sustained due to small magazines.
Specialty Weapons
- Distortion Weapons — Massive shield damage (600% bonus), minimal hull damage. Disables ship components temporarily. Ideal for non-lethal takedowns.
- Neutron Cannons — High burst damage with moderate splash radius. Effective against both shields and hull at close range.
- Tachyon Cannons — Extreme range, high projectile velocity. Lower raw DPS but unmatched for sniping builds.
- Scatterguns — Shotgun-like spread with multiple pellets per shot. Devastating at point-blank range, poor at distance.
Shield vs Hull Damage
Energy weapons deal 100% damage to shields but suffer a ~30% reduction against hull. Ballistic weapons deal ~60% damage to shields but deliver ~40% of their damage directly through shields to hull. Distortion weapons deal 600% bonus to shields but only ~5% hull damage. Always consider your target's shield strength when calculating effective DPS.
People Also Ask About Star Citizen DPS
Frequently Asked Star Citizen DPS Questions
Star Citizen DPS & Weapon Glossary
Burst DPS
Maximum damage per second while continuously firing without reloading. Represents peak damage potential in short engagement windows.
Sustained DPS
Average damage per second over a complete fire-reload cycle. More accurate for extended combat where reloads occur regularly.
Alpha Damage
Total damage delivered in a single simultaneous shot or volley from all weapons. Critical for ambush and first-strike tactics.
RPM (Rounds Per Minute)
The cyclic rate of fire measuring how many projectiles a weapon fires in one minute. Higher RPM increases DPS linearly.
Magazine Capacity
The number of rounds a weapon can fire before requiring a reload. Larger magazines improve sustained DPS by reducing reload frequency.
Reload Cycle
The time required to reload a depleted magazine. Longer reload times reduce sustained DPS by increasing the downtime between firing cycles.
Shield Mitigation
The damage reduction applied when a weapon hits a shield. Energy weapons are fully effective against shields; ballistics partially bypass them.
Overclocking
Increasing weapon RPM beyond factory settings at the cost of additional heat and power draw. Boosts burst DPS but risks overheating.
Weapon Convergence
The distance at which wing-mounted weapons converge their fire on a single point. Affects practical DPS at different engagement ranges.
Editorial Review & Methodology
This Star Citizen DPS calculator was built and reviewed by the NumbrWiz Editorial Team. The DPS formulas are based on standard damage-per-second mathematics applied to Star Citizen weapon statistics sourced from erkul.games, in-game testing, and community-verified data from the Star Citizen pilots community.
- Formula verification: Cross-checked against erkul.games DPS calculator outputs, community theorycrafting resources, and manual in-game testing across multiple weapon configurations.
- Edge case testing: Tested with single weapons, full loadouts, extreme RPM values, minimum/maximum magazine sizes, and all weapon categories including distortion and specialty weapons.
- UX review: Designed for intuitive loadout comparison with clear validation, step-by-step breakdown, and accessible result presentation suitable for both new pilots and veteran theorycrafters.
Transparency note: All calculations run client-side in your browser. No data is ever collected, stored, or transmitted. This is an unofficial fan utility tool not affiliated with Cloud Imperium Games. Weapon stats may change with Star Citizen patches. Always verify calculations against in-game performance and erkul.games for the most current data. Results are for planning and theorycrafting purposes.